해당 씬 이벤트시스템에 아래 코드를 적용하면 된다.     using UnityEngine;  using UnityEngine.EventSystems;   ///  /// Sets the drag threshold for an EventSystem as a physical size based on DPI.  ///  public class PhysicalDragThreshold : MonoBehaviour  {   private const float inchToCm = 2.54f;    [SerializeField]   private EventSystem eventSystem = null;    [SerializeField]   private float dragThresholdCM = 0.5f;    void Start ()   {    if (eventSystem == null)    {     eventSystem = GetComponent();    }    SetDragThreshold();   }    private void SetDragThreshold()   {    if (eventSystem != null)    {     eventSystem.pixelDragThreshold = (int)(_dragThresholdCM * Screen .DPI / inchToCm);    }   }  }