스크랩 2D 모바일 게임 최적화 팁 https://divillysausages.com/2016/01/21/performance-tips-for-unity-2d-mobile/
해당 씬 이벤트시스템에 아래 코드를 적용하면 된다. using UnityEngine; using UnityEngine.EventSystems; /// /// Sets the drag threshold for an EventSystem as a physical size based on DPI. /// public class PhysicalDragThreshold : MonoBehaviour { private const float inchToCm = 2.54f; [SerializeField] private EventSystem eventSystem = null; [SerializeField] private float dragThresholdCM = 0.5f; void Start () { if (eventSystem == null) { eventSystem = GetComponent(); } SetDragThreshold(); } private void SetDragThreshold() { if (eventSystem != null) { eventSystem.pixelDragThreshold = (int)(_dragThresholdCM * Screen .DPI / inchToCm); } } }